#include "CameraManager.h"

CameraManager * CameraManager::_self = 0;

CameraManager * CameraManager::instance()
{
	if (!_self)
		_self = new CameraManager;
	return _self;
}

CameraManager::CameraManager(void)
{
}

void CameraManager::setCamera(Camera * camera)
{
	mCamera = camera;
}

Camera * CameraManager::getCamera() const
{
	return mCamera;
}